Theme: “Rise of Mobile Games in
the Market”
This day commemorates the 6th anniversary
since the CUBIES Game was approved as a Thesis Proposal during CBG 2006 or
officially known as Games of the VIIth Colympiad. This year’s theme focuses on
the rise of mobile games in the market.
While the arrival of the iPhone has generated
a universally positive response from mobile games publishers and developers,
the volume of paid-for mobile game downloads has nonetheless flat-lined across
North America and Western Europe, according to Juniper Research.
The report found that although the
retail value of the global mobile games market is expected to rise from $5.4bn
in 2008 to more than $10bn in 2013, the potential for growth in many key
markets is being dampened by a combination of limited on-portal revenue share
for publishers meaning that some are exiting the mobile games industry and poor
games marketing.
According to report author Dr Windsor Holden
"The revenue share offered by Apple to games publishers is incredibly
attractive. The danger is that if operators do not respond with a similar
business model, publishers faced with low margins may simply exit Java
completely, thereby reducing consumer choice in the longer term."
The report also found that while ad-funded
downloads have increased markedly in popularity, the revenues accrued from
advertising are unlikely to be sufficient to provide developers or operators
with a primary revenue stream. It argued that, with cost per mille (CPM) rates
likely to fall in the face of pressures on advertising budgets, advertising
would be largely employed by most publishers as a means of monetizing older
content.
However, the Juniper study remained
optimistic about prospects for growth in regions such as the Indian Sub
Continent, Africa/Middle East and South America, where the combination of
increased mobile adoption and low levels of penetration of both games consoles
and fixed Internet means that the mobile handset has already become the de
facto gaming device.
Other findings from the Juniper report
include:
China and the Far East will remain the
largest regional market for mobile games throughout the period covered by the
report.
Global revenues from in-game advertising will
rise significantly from 2008 to 2013.
Operators need to reduce data charges further
for out of bundle customers to encourage casual mobile Internet usage and
thereby stimulate the mobile entertainment market.
Juniper Research assesses the current and
future status of mobile games market based on interviews, case studies and
analysis from representatives of some of the leading organizations in the
growing mobile games industry.
Once again, HAPPY CUBIES DAY TO EVERYONE!!!

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