Theme: “Video Game Consoles: Its History, Struggle, and Success”
This
day commemorates the 13th anniversary since the CUBIES Game was approved as a
Thesis Proposal during CBG 2006 or officially known as Games of the VIIth
Colympiad. This year’s theme focuses all about video game consoles up to this
point where it highlights its history, its struggles, and its continuing triumph.
The history
of video games goes as far back as the early 1950s, when
academic computer scientists began designing simple games and
simulations as part of their research. Video gaming did not reach mainstream
popularity until the 1970s and 1980s, when video arcade
games and gaming consoles using joysticks, buttons, and
other controllers, along with graphics on computer
screens and home computer games were introduced to the general
public. Since the 1980s, video gaming has become a popular form of
entertainment and a part of modern popular culture in most parts of
the world.
The
year 1967 saw the creation of the first video game console. The device, known
as the Brown Box, was essentially a rectangular brown wooden box with two
attached controllers. It was invented by Ralph H. Baer, “the Father of the
Video Games”. The console was designed to connect to TV sets and players had a
total of six games at their disposal – tennis, ping-pong, handball, volleyball,
chase, and a light gun game. During the 1970s, the first generation of home
consoles emerged, including the popular game Pong and various
"clones". The 1970s was also the era of mainframe computer
games. The golden age of arcade video games was from 1978 to 1982. Video
arcades with large, graphics-decorated coin-operated machines were common
at malls and popular, affordable home consoles such as the Atari
2600 and Intellivision enabled people to play games on their
home TVs. During the 1980s, gaming computers, early online gaming and handheld
LCD games emerged; this era was affected by the video game crash of 1983. Back
in 1972, Magnavox released the first home video game console – the Magnavox
Odyssey. Back then, it must have been the most sophisticated piece of gaming
merchandise, although contemporary players will consider the lack of sound
plain ridiculous. In 1974, Philips bought Magnavox and released Philips Odyssey
2, Philips Odyssey 2001, and Philips Odyssey 2100. In 1975, Magnavox decided to
improve the Odyssey system and started rolling out new models on a regular
basis. Although each released console outshined its predecessor in terms of
graphics, controllers and performance, the number of compatible games remained
largely the same. However, the Magnavox devices faced the competition of the
highly acclaimed Atari 2600. Meanwhile, Fairchild, Coleco and Stunt Cycle also
entered the video game console market. As a matter of fact, Fairchild failed to
gain a considerable market share but Coleco Telstar was a different story. Its
debut caused a lot of excitement as it enabled players to play games in color
and complete different difficulty levels. Coleco unleashed Telstar Ranger,
Alpha, Colormatic, and Combat consoles. By the end of the 70s, Nintendo became
a major figure on the console gaming market. However, the Color TV Game Series
was available only in Japan. On top of that, General Home Products brought the
Wonder Wizard to players’attention. Magnavox also unleashed several upgraded
consoles that play Pong-based games.
From
1976 to 1992, the second generation of video consoles emerged. In 1979, Mattel
introduced the Intellivision console. Coleco continued paving its way to growth
by releasing Telstar Sportsman, Colortron, Marksman, and Gemini consoles.
The
third generation of consoles, which were 8-bit units, emerged from 1983 to
1995. In the early 80s, the console
gaming segment started to take the shape. This was a period of innovation. The
industry made a deviation from the Pong games and took the first steps towards diversification
and development of adventure, RPG, and fighting games. The early 80s is the era
of Mario Bros, The Legend of Zelda, Final Fantasy, Golden Axe, and more.
However, the most notable change was the shift from dedicated consoles with a
handful of built-in games to cartridge-based video game systems. At that time,
Sega and Nintendo dominated the market. In 1983, Sega released the SG-1000, but
it achieved sporadic success due to the introduction of the NES console. Two
years later, in 1985, Sega released the Sega Master System, which was
well-accepted by players. The competition did not fall behind, though. Atari
released the 5200 model. Intellivision II and ColecoVision were also launched.
However, none of these models managed to dethrone Sega and Nintendo. As a
matter of fact, the ColecoVision was the last console the company has released.
The war between Sega and Nintendo reached its peak. Both companies struggled to
outshine each other and released more and more sophisticated pieces of gaming gear.
Sega came up with the Mega Drive and Master System III, while Nintendo rolled
out the Super Nintendo Entertainment System (SNES). At that time, Atari
released the 7800 model that offered backward compatibility with the legendary
Atari 2600. In 1990, SNK Neo Geo shook up the market with the introduction of
the Neo Geo AES. The latter featured stunning for its time graphics, but the
hefty price tag (the console itself cost $800, and each game cost $200) played
a trick on SNK and the console did not achieve the expected overwhelming
success.
The
fourth generation of consoles, which were 16-bit models, emerged from 1987 to
1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D
video games, improved handheld games, and PC gaming. In the beginning of the
90’s, there was a considerable change in the way video game consoles
functioned. The year 1992 saw the launch of the first CD console – Philips
CD-i. The next year, Sega CD was launched. In 1993, Atari introduced the Atari
Jaguar, which was aimed to declare war to the 16-bit consoles available on the
market. Sad as it may seem, the Jaguar was the last console Atari has released.
The
fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to
2006. During this era, mobile phone gaming emerged. At that time, the console
manufacturing was advancing with a tremendous speed. The Sega Saturn and Sony
Playstation have quickly captured gamers’ attention. Sega released the Genesis
2 console, followed by Genesis 3 (1997). It has also developed a new Saturn
console to compete against the CD-based devices. Nintendo unleashed Nintendo 64
model. Nintendo’s Virtual Boy, released in 1995 had a head-mounted display to
view 3D graphics. In 1998, Sega released the Dreamcast. The latter provided
Internet support via a built-in modem for online playing, which gave it a
serious advantage over the competition.
During
the 2000s, the sixth generation of consoles emerged (1998–2013). During this
period, online gaming and mobile games became major aspects of gaming culture. The
beginning of the 2000s marked the arrival of Playstation 2. Nintendo has
apparently realized that it was about time to unleash a device that can resist
the tough competition. As a result, the Nintendo GameCube hit the stores
in 2001. In the same year, Microsoft unleashed the Xbox console. The Xbox
arrived with a built-in hard drive enabling players to save games. The release
of the Xbox Live allowed subscribers to team up and battle against others and
download new content for their games. Essentially, after three decades of
experiments, the beginning of the new century brought stability and outlined
the brands that would dominate the market for the decades to come.
The
seventh generation of consoles was from 2005 to 2012. This era was marked by
huge development budgets for some games, with some having cinematic graphics;
the launch of the top-selling Wii console, in which the user could
control the game actions with real-life movement of the controller; the rise of
casual PC games marketed to non-gamers and the emergence of cloud
computing in video games. In 2005, Microsoft released the Xbox 360. The
year after, Sony released the Playstation 3. Both devices feature full 1080p HD
graphics. The innovative remote of Nintendo Wii came to confirm that the
console manufacturing has come a long way to provide players with unparalleled
gaming experience. In 2006, Nintendo released the DS Lite. In 2009, players put
their hands on the MotionPlus for Wii. The next year saw the arrival of Kinect
for Xbox 360 and Move for PS3. In 2012, Sony released PS Vita; Nintendo rolled
out Wii U and Wii Mini, and Nintendo 2DS.
In
2013, the eighth generation of consoles emerged,
including Nintendo's Wii U and Nintendo
3DS, Microsoft's Xbox One, and Sony's PlayStation
4 and PlayStation Vita. PC gaming has been holding a large market share
in Asia and Europe for decades and continues to grow due to digital
distribution. Since the development and widespread consumer use
of smartphones, mobile gaming has been a driving factor for
games, as they can reach people formerly uninterested in gaming, and those
unable to afford or support dedicated hardware, such as video game consoles. Contemporary
console players have a plethora of top tier devices to choose from. However,
the arrival of PS4 in 2013 was a standout success. The device features a refined
controller and faultless console design as well as a range of connected
services for online gaming and media streaming. Shortly after, Microsoft
released the Xbox One, which became the main PS4 competitor. In 2014, the New
Nintendo 3DS XL had its debut followed by the introduction of the New Nintendo
3DS. On August 2nd 2016, Microsoft released the latest console in its
line-up – Xbox One S. The latter is a powerful console that has 4K capabilities
and beautiful minimalistic design. Sony also offered Playstation fans an
upgrade and launched the PS4 Slim console. On January 31, 2017, Wii U was
discontinued and was replaced by Nintendo Switch on March 3, 2017. It carries
an innovative table-like form factor with detachable wireless controllers and
can be placed in a docking station for television. It had completely outsold
the Wii U by January 2018. Nintendo officially declared that Switch had
outpaced the seventh-generation Wii as the fastest-selling home video console
of all time in the United States.
Once
again, HAPPY CUBIES DAY!!!

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