Saturday, July 4, 2015

9th CUBIES ANNIVERSARY (July 4, 2015)


Theme: “The Effect of Mobile Games”

This day commemorates the 9th anniversary since the CUBIES Game was approved as a Thesis Proposal during CBG 2006 or officially known as Games of the VIIth Colympiad.

As hardware power increases, and prices decrease, the smartphone has quietly made quite a foothold as a platform in the video game industry. Many companies are using smartphones to target previously unreachable market segments in video gaming, such as casual gamers and women. As this platform becomes more popular, researchers are beginning to notice potential benefits and dangerous behaviors associated with this type of video gaming that has never been observed with any other type of gaming.

A.)   Positive Effects

The days of reading a book or magazine to pass time while travelling are slipping away from us as a recent survey suggest a quarter of all commuters aged between 16 and 24 are playing mobile games instead.

Because mobile gaming has become so mainstream and accessible Tipperary Institute in association with Popcap Games, who carried out this survey, is looking at future trends in mobile game development including game based learning resources that can be used by students on consoles or mobile devices.

This survey came out to coincide with the Higher Education Authority funded Computing Adventure Camp, which the Tipperary Institute is participating in, and is part of an initiative to encourage students to pursue a career in computing.

"We are delighted with the positive feedback received from participants at this week's Computing Adventure Camp. They are taking part in weeklong workshops in Creative Multimedia, Animation and Energy Technology; skills which are required in the real economy and also applicable to video games," said Aisling Lynch, creative multimedia lecturer, Tipperary Institute.

Initial results, from looking at how gaming can impact on a student's learning experience, suggest that it is having a positive effect.

"We have been using games based starter kits for the past seven years; allowing students to compete amongst themselves and their peers. This has led to improved academic performance and positive feedback from graduate employers, who use results to determine student capability, how they work under their own initiative and within teams," said Philip Bourke, games design and development lecturer, Tipperary Institute.


B.)   Negative Effects

The first negative effect of mobile gaming is the potential for distraction when performing another more important activity, such as driving. Video games should never be played while driving. Some mobile games use the internet and have the ability to push information and notifications to a player even when the player is not actively playing. The game may send these alerts while a player is driving, and the player may not identify the alert's origin as being from a game, or be tempted to check it anyways, creating a potentially dangerous situation.

Many mobile games have a social aspect, or rely on other players taking turns or participating in the game. In games like this, it's common to have alerts and updates throughout the day about various things happening in different games. It's also very tempting to take several minutes and quickly check on a game, or make a quick move. These micro-transactions can quickly add up over the course of a day or week, resulting in many wasted hours of productivity.

Mobile phones and video games have both been independently linked to disruption in the sleep patterns of children in studies. Jan Van den Bulck, a senior lecturer in psychology at the Catholic University of Leuven in Belgium, found through surveys that one in five teenagers reported being awakened regularly by their mobile devices. Playing video games on mobile phones will no doubt continue to prevent children from getting the rest they need. Disruption in sleep patterns, like the ones caused by mobile games, have been linked to behavior issues, and sleepiness during the day.

Many mobile games operate on a "free to premium" business model, where the basic game is free, but extras within the game cost money. Some players have found themselves spending large sums of money while playing games, in an out of control fashion. These types of games are potentially very dangerous to gamers with any type of addictive personalities. There have also been reports of parents allowing their children to use their devices to play their free games, and their children have somehow managed to purchase items accidentally, with no way for the parent to receive a refund.

Once again, HAPPY CUBIES DAY TO EVERYONE!!!

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